17
Oct
07

The Phantasy Star Retrospective: Phantasy Star II

Phantasy Star II, a traditional turn-based rpg, whose beauty lies in the story, art, and music. The gameplay itself is more or less like every other Turn-Based RPG, but there are alot of differences.

Phantasy Star II started as a sequel to Phantasy Star, involving the great grandson of the Queen Alis Landale, who was able to defeat the evil in the universe. As a young man whose past is unknown to him, he struggles nightly with the dreams of a girl fighting and failing against some demon. The dreams have disturbed you nightly as you awake once again to go to work. You are an agent of the Motavian government, and recently, you have been given the task of heading to climatrol and figuring out why Mother Brain is creating the bio-monsters; feral creatures who kill anything on site.

No; not the Mother Brain from Metroid, Mother Brain in this game is a computer whose job it is to take care of the climates of the planets of this galaxy. Armed with your guns, tools and weapons, you and Nei, (a young Numan of about 3 or 4 years old, who looks like a fully grown adult) head out to the bio-systems to find out what is going on. Along the way you meet Rudo, a Bio-monster hunter whose loved ones were brutally murdered.

However, it quickly becomes apparent that there is more to the world than meets the eye, and your task increasingly becomes more and more difficult, as you find out that it is Earthmen who came to Algol that are causing many of the events in this story, the story continues on from there but I don’t want to spoil it for you.

It’s a deep, delicious entree’ into a world of generic fantasy titles, where everyone is killing generic villian 80. There is so much to this story, so much so, that SEGA including a Guidebook in the manual, over 80 pages of information for you to use in the game and a massive map to help guide your way in ALL THREE worlds.

This is by no means easy, speed runs consist of over 24 hours of game play, it was not a short game.

The Dungeons were over head unlike Phantasy Star I, and included a foreground above your characters to make it feel more real. And the battles, while hard…made you feel like your character: Under powered versus an innumerable odds. The twists in this game are dark, and yet beautiful, and I would suggest this as the first or second game you play in the series.

Next time:

Black Sheep Phantasy Star III takes a stand against all odds and tries something different

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