Archive for the 'Phantasy Star Retrospective.' Category

17
Oct
07

The Phantasy Star Retrospective: Phantasy Star II

Phantasy Star II, a traditional turn-based rpg, whose beauty lies in the story, art, and music. The gameplay itself is more or less like every other Turn-Based RPG, but there are alot of differences.

Phantasy Star II started as a sequel to Phantasy Star, involving the great grandson of the Queen Alis Landale, who was able to defeat the evil in the universe. As a young man whose past is unknown to him, he struggles nightly with the dreams of a girl fighting and failing against some demon. The dreams have disturbed you nightly as you awake once again to go to work. You are an agent of the Motavian government, and recently, you have been given the task of heading to climatrol and figuring out why Mother Brain is creating the bio-monsters; feral creatures who kill anything on site.

No; not the Mother Brain from Metroid, Mother Brain in this game is a computer whose job it is to take care of the climates of the planets of this galaxy. Armed with your guns, tools and weapons, you and Nei, (a young Numan of about 3 or 4 years old, who looks like a fully grown adult) head out to the bio-systems to find out what is going on. Along the way you meet Rudo, a Bio-monster hunter whose loved ones were brutally murdered.

However, it quickly becomes apparent that there is more to the world than meets the eye, and your task increasingly becomes more and more difficult, as you find out that it is Earthmen who came to Algol that are causing many of the events in this story, the story continues on from there but I don’t want to spoil it for you.

It’s a deep, delicious entree’ into a world of generic fantasy titles, where everyone is killing generic villian 80. There is so much to this story, so much so, that SEGA including a Guidebook in the manual, over 80 pages of information for you to use in the game and a massive map to help guide your way in ALL THREE worlds.

This is by no means easy, speed runs consist of over 24 hours of game play, it was not a short game.

The Dungeons were over head unlike Phantasy Star I, and included a foreground above your characters to make it feel more real. And the battles, while hard…made you feel like your character: Under powered versus an innumerable odds. The twists in this game are dark, and yet beautiful, and I would suggest this as the first or second game you play in the series.

Next time:

Black Sheep Phantasy Star III takes a stand against all odds and tries something different

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10
Oct
07

Phantasy Star Retrospective Part 1

Phantasy Star, out of all the RPGs, this is the one most people just gloss over; but it was one of the most significant stories out there.

For starters, the game was one of the first RPGs to feature a full-on story, a story rich with deep political intrigue, murder, revenge, and a deep sociological, philosophical standpoint.

Where most RPGs of the time stood out as Fantasy Titles, Phantasy Star took a more ominous sci-fi outing. This retrospective will go through each the games, describing the good, the bad and the ugly of the series.

Starting with Phantasy Star for the Sega Master System, we will head into Phantasy Star II, Phantasy Star III, Phantasy Star IV, and then the Phantasy Star Online series, then Phantasy Star Universe series. This is a very dear series of writings to me (which may be turned into a video at some point), but I know these will be bias and you may not agree with them…but FUCK YOU, this is my nostalgia, go suck off Cloud Strife and Sephiroth.

PHANTASY STAR

Sega Master System

The original, when first glanced at it I was amazed, the story, the art, the music, everything about it was just…great. The dungeon exploration was in typical first person fashion, the movements on the wall and turning was very fluid the monsters popped out, and while only one monster ever appeared, it was a very fast-paced game.

However, that is not to say the game was easy, it was terribly hard; which is one of the reasons why the game has fallen to the wayside in comparison to Final Fantasy. The game from the get go had you feeling a sense of weakness, and it was a good thing, the game pulled you into the story, as you fought to save the world, neigh the planet from the terrible evil that lurks within.

The music was, for its time, beautifully rendered, while the Japanese version was far superior with FM chips, we had a good (for its time) make up of the music. The music was memorable, and highly enjoyable.

The game featured four distinct players, each one having a distinct personality (unlike Final Fantasy, Ultima and other RPGs of similar vein where the characters were pretty bland), and one of the first games to feature an animal as a partner (taken later by Final Fantasy in Red XIII MYAU IS BETTER THAN YOU’D EVER BE).

The story revolved around a young girl named Alis, who sets off into the world to find the cause and extract revenge of the death of her older brother Nero. During her travels she meets up with Odin, the hunter, whose guns damage opponents at a constant rate. Noah, the magician of the group whose power of the Esper would go on to be the most pivotal point of the series, and Myau, a cute little muskcat who would transform into a magical flying creature with the silver tusk.

Your trip takes you through 3 gorgeous and distinct worlds, Palma, the lush green world, filled with trees, and bees, and all sorts of wonderful things; Mota, a bleak desert world where the nearest source of water is miles away; and Dezo, the chilling ice planet whose cold would freeze you to the bone.

The story is beautiful, and does not get tired down. While the level cap of 30 makes this a very short grind, I find that better than having level 999, and billions of weapons. I would highly suggest getting this or the PS2 remake from Japan.

Next week we look at the darkest of all the games, one of the most controversial games of the lot, and one of the most pivotal points in the series: Phantasy Star II.




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