23
Mar
08

Fractal Wrongness is a bogus term.

Fractal

One entry found.

fractal
Main Entry:
frac·tal Listen to the pronunciation of fractal
Pronunciation:
\ˈfrak-təl\
Function:
noun
Etymology:
French fractale, from Latin fractus broken, uneven (past participle of frangere to break) + French -ale -al (noun suffix)
Date:
1975
: any of various extremely irregular curves or shapes for which any suitably chosen part is similar in shape to a given larger or smaller part when magnified or reduced to the same size.
So Fractal Wrongness is bogus because the term they use it in describes a geometric shape. Q.E.D.
20
Oct
07

Memories of the Laughter

Yesterday I had found out my grandfather died of a massive heart attack.  A man of eighty-two he in no means a spring chicken, but he was still my grandfather.  So the laughing have died for me so I can focus on reflecting on my grandfather.

I remember a lot of great things that have happened with my grandfather present, like how he would always poke fun at the ‘smith boys’ (We have a large family that lived in the same time for a long time, and so the family would separate itself by last name) by calling us each others names.  Billy was Damien, Damien was Billy, Christian was Daniel and I was Christian, Demian, and Billy.  He loved to egg people on. 

He was a smart man, and the sole person that kept the family from starting a war.  He was always irrelevant, a wonderfully witty old man.  

My dad told me a story of how my Granddad, a WWII vet, survived parachuting into a Nazi camp.   The Nazi soldiers were so hungry that they forgot about my grandfather and just took his pack of supplies.  My grandfather ran, knowing if he stayed he would have been killed.

I love you grandpa and I will always cherish the memories you have provided me.

17
Oct
07

The Phantasy Star Retrospective: Phantasy Star II

Phantasy Star II, a traditional turn-based rpg, whose beauty lies in the story, art, and music. The gameplay itself is more or less like every other Turn-Based RPG, but there are alot of differences.

Phantasy Star II started as a sequel to Phantasy Star, involving the great grandson of the Queen Alis Landale, who was able to defeat the evil in the universe. As a young man whose past is unknown to him, he struggles nightly with the dreams of a girl fighting and failing against some demon. The dreams have disturbed you nightly as you awake once again to go to work. You are an agent of the Motavian government, and recently, you have been given the task of heading to climatrol and figuring out why Mother Brain is creating the bio-monsters; feral creatures who kill anything on site.

No; not the Mother Brain from Metroid, Mother Brain in this game is a computer whose job it is to take care of the climates of the planets of this galaxy. Armed with your guns, tools and weapons, you and Nei, (a young Numan of about 3 or 4 years old, who looks like a fully grown adult) head out to the bio-systems to find out what is going on. Along the way you meet Rudo, a Bio-monster hunter whose loved ones were brutally murdered.

However, it quickly becomes apparent that there is more to the world than meets the eye, and your task increasingly becomes more and more difficult, as you find out that it is Earthmen who came to Algol that are causing many of the events in this story, the story continues on from there but I don’t want to spoil it for you.

It’s a deep, delicious entree’ into a world of generic fantasy titles, where everyone is killing generic villian 80. There is so much to this story, so much so, that SEGA including a Guidebook in the manual, over 80 pages of information for you to use in the game and a massive map to help guide your way in ALL THREE worlds.

This is by no means easy, speed runs consist of over 24 hours of game play, it was not a short game.

The Dungeons were over head unlike Phantasy Star I, and included a foreground above your characters to make it feel more real. And the battles, while hard…made you feel like your character: Under powered versus an innumerable odds. The twists in this game are dark, and yet beautiful, and I would suggest this as the first or second game you play in the series.

Next time:

Black Sheep Phantasy Star III takes a stand against all odds and tries something different

16
Oct
07

Welcome to the UCM: Presenting Nerd Core

13
Oct
07

Review – Resident Evil

If you are a fan of zombies or survival-horror or an amazing combination of the two, Resident Evil is for you. Although the dialogue and story may feel like your watching a bad horror movie, the game makes up for it with the sheer suspense and cinematic gameplay. The story for Resident Evil goes as such: A special police team called S.T.A.R.S (Special Tactics and Rescue Squad) is sent to investigate strange disappearances outside of Racoon City. Contact is lost with S.T.A.R.S. alpha team and the bravo team is sent in to investigate. You are soon attacked by strange creatures and forced to take shelter in a nearby mansion. Its turn out this mansion is also infected with these strange creatures and your job is to figure out what happened and escape.

The Mansion

The game is played through a cinematic camera, which means as you explore the mansion you will see your character from different angles depending on where you are. This camera system builds for some really frightening, goosebump dispensing moments. The animations for your enemies look realistic making this game even creepier. The soundtrack accompanies the action in the game, and still sounds really great today. The cinematic camera adds an element of suspense, in which if you’re not cautious going from room to room you will run into many unpleasant surprises. Even if you are cautious, you will still have moments when something jumps out at you. The game paces itself well, so when you think you’re done, you find out that there is still a lot to be done.

Fighting Some Zombies

This game is not without it flaws though, as you’ll find there are a couple of big things that stop this game from being perfect. Throughout the game you will encounter “storage” areas. Depending on the character you are, you can only carry 6 or 8 items. This doesn’t sound bad until you realize you will be needing to swap items. Often you will be forced to go back to these storage areas and just as often you will have to fight through hordes of enemies to get there and back. The other flaw in this game is voice acting. As I said earlier in this review Resident Evil is like a b-horror movie. This isn’t a bad thing while your playing it, but when you see the cutscenes you are painfully reminded of this. The dialogue is filled with over dramatic, horribly translated, and just plain bad voice acting. The opening video of this game is live action and really brings the phase “bad acting” to mind.

The flaws in this game can be forgiven, because of the great, scary gameplay. The game looks great and you get a strange satisfaction from blowing away a zombie with a shotgun. Its fun, yet it can scare the living crap out of you. If you’ve heard of this game but never played it, shame on you.

My Rating – 4/5




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